How do I have more Ships on the board?
You get to place 2 Ships on the board at the start of every round during the Place phase.
What is the maximum number of Ships that I can have?
Each player can have a maximum of 6 Ships in play at any point in time. If you already have 6 Ships in the current round, do not place any additional Ships. If you have 5 Ships in play already, choose 1 warehouse and place only 1 Ship in that round.
Will my Ships collide with one another?
Yes, a collision is a collision regardless of the colors of the Ships. You can also collide with Bot Ships.
What happens when a Ship with "Hired Help" collides with another Ship?
What happens to Ships when overloading happens?
All Ships on the overloaded Warehouse are destroyed even if it contains Ships from other players. The same applies to the other Warehouse of the overloaded player. No ships can enter these Warehouses this round since the player is resetting his systems. All Ships (yes, even those outside of the Warehouse) & structures belonging to that overloaded player are destroyed as well. The "Hired Help" card does not protect Ships from an overloading attack.
Can Ships that are created by cards move this round?
Depends. For "Copy & Paste", the duplicated Ship cannot move this round whereas the extra Ship from "Ship Launch" can move.
Can my Ships jump over other players' Ships?
This is not checkers, there is no jumping over in this game. If there is another player's Ship in the way, both your Ships will collide.
If I use "Free Pass", can the Ships go past Firewalls?
No, "Free Pass" is not teleporting so you still have to follow the routes. Firewalls take precedence so if a Ship cannot proceed on because of a Firewall, it will stay in that spot.
Where can I place structures?
There are two locations where structures can be placed. Either on empty routes or empty nodes. For empty routes, it refers to routes that do not have an existing structure unit. For empty nodes, it refers to nodes without Warehouses, Ships, Orders or structures. The only exception is Denial of service where it is placed on two Warehouses.
What is the difference between private and public structures?
Private structures are player-owned and color-coded to identify that it belongs to a player. Public structures are structures that can be used by anyone.
What happens when I play "Firewall" a third time?
Each player only has two Firewall structures and if a player plays it a third time, he/she is able to move one of the existing Firewall structures to another empty route.
What happens when I play "Kraken Catapult" (public structure) a fourth time?
There are only a total of 3 public structures on the board at any one point in time. If all three Kraken Catapult tokens are on the board, shift an existing one instead. Same applies for "Static Route".
What happens to structures when a player gets overloaded?
All of that player's Firewalls will be removed from the board. If that player had played either "Kraken Catapult" or "Static Route", they do not get removed. In the event that the player is affected by "Denial of Service", remove both A & B structures.
What happens when I use botnet and there is a Ship there?
Both the Bot Ship and player Ship will be destroyed because of the Ship Collision rule.
Can I use card effects on Bot Ships?
A Bot Ship is the same as a player Ship except that it cannot fulfill any Orders. Bot Ships do not belong to any player. For any card effects that mentions "choose any Ship", it can be applied to Bot Ships as well.
What happens when I use either "Botnet" or "Miniaturization" and there are not enough Bot Ships?
There can be a maximum of 6 Bot Ships on the board at any one time. If there are already 6 Bot Ships in play, both "Botnet" and "Miniaturization" effects are rendered useless. However, if there are 5 Bot Ships in play:
For "Miniaturization", only convert one Ship to a Bot Ship at any one Warehouse. For "Botnet", you can only place one Bot Ship upon rolling the die, so only choose 1 zone.
Do I have to follow the card recipe?
It is recommended to play with the card recipes for an optimal game experience. Avoid using the entire card deck because there will be too many things happening on the board. You could also choose two cards from each card category to cater to your own unique gameplay. If you are adventurous, feel free to try out any type of combination and share it with our fellow potato pirates!
As a guide:
- 3 to 4 Players: Choose 12 cards
- 5 to 6 Players: Choose 16 cards
When can I use my ability cards?
Anytime during your turn. However, there are some cards that have "Play this card any time." written below their card effects. You can play these cards even on other player's turn.
How many cards can be kept at the end of the round?
You can only have up to a maximum of 1 card in your hand at the end of the round. Any additional cards must be discarded and the next round begins (i.e. Draft, Place, Action).
Can "Recycle" be used on cards that were not chosen in the first round?
Yes, the discard pile consists of cards that have either been used by a player or cards that have not been chosen by the players during the drafting phase. However, cards that are not included in the current deck recipe do not count towards the discard pile.
What happens if a player recycles a "Starting Player" card?
In the unlikely case of such a play, please play a "Deny" card. That guy is going to win the game after all. But in all seriousness, if such a play happens, the last player that played the card starts first.
What happens if the Order goes onto the same node after someone plays "Man in the Middle"?
During a "Man in the Middle", the Ship's goods are intercepted by a potato-in-the-middle so the Ship will be removed from the board immediately. Then, throw the die to locate the real location of the Order. It can be on the same node but you would have to dispatch another Ship there to fulfil it again.
Can a Ship still move after "Tunneling"?
No. However, the Ship still can be moved by card effects such as "Rerouting".
If I use Zone Rotation, can the Ships go past Firewalls?
No. Firewalls take precedence so if a Ship cannot proceed on because of a Firewall, it will stay in that spot.
What happens if I use Zone Rotation and three Ships that were previously on a Warehouse are moved to a node without a Warehouse?
Those three Ships will be destroyed since not more than one Ship can be on a node without a warehouse.